Protean basically allows Greninja to change it’s typing before it attacks to that same typing. This not only means Greninja gains STAB on all it’s moves but you can essentially change it’s typing every turn making it very hard for your opponent to get a decent hit off on it. It starts off normally as a Water/Dark type but let’s say it uses Aerial Ace (for example) it becomes a pure Flying type making that nasty ground move that was about to hurt you badly completely useless!
It’s moveset is somewhat diverse in-terms of typing allowing for pure Psychic, Fighting, Dark, Normal, Ghosts, Ground, Ice, Rock, and even Grass. Questions is what kind of moveset would offer it the best type of coverage against the most common types of foes? Any ideas?
Acrobatic Overkill: I bet anything if Aladdin has this Jinn instead of that Genie, that whole movie would have turned out ALOT differently and probably alot sooner! In today’s metagame Physical Sweepers come and go but Tornadus really stirs things up! Link: http://www.hohoushome.com/build.php?v=73
Basic Build: Tornadus is a nasty Physical Sweeper. Flying Gem makes it so when the holder uses a damaging flying-type move, the move has 1.5x power and this item is consumed. Tornadus’s Prankster trait factors in quite nicely.
Tornadus (F) @ Flying Gem
EVs: 5 HP / 252 Atk / 252 Spd /
Jolly Nature (+Spd , -SAtk)
– Bulk Up
– Hammer Arm
Phantom Arceus: Halloween is just around the corner and what better way to celebrate than to add a Spooky version of the Deity Arceus to your team? Physical Sweepers come and go but no other Pokemon has surprised Uber quite like Arceus! Link: http://www.hohoushome.com/build.php?v=504
Basic Build: Arceus is a nasty Physical Sweeper. Spooky Plate makes it so increases the power of the holder’s ghost moves by 20%.
held by a multitype pokemon: holder’s type becomes ghost. Arceus’s Multitype trait factors in quite nicely.
Boltbeamer: In all of the OU-tier, Starmie is a force to be reckoned with! Quite a popular choice in Gen5 and above, and granted Fairys seem to have taken the spotlight against Dragons at the moment but Boltbeamers are still an important class to help deal with them and other common threats!Link: http://www.hohoushome.com/build.php?v=266
Basic Build: Starmie is a extremely awesome Special Sweeper. Using Life Orb will help Starmie to do 30% more damage but it will take 10% of it’s max HP as damage each time it attacks (which for Starmie should be about 24-27 damage at level 100 in this build). Starmie’s Natural Cure ability factors in quite nicely.
To breed this Starmie in your game is going to take alittle work. Starmie belongs to the Water 3 egg group. Check the link for full instructions.
Summary: This build was designed quite nicely. Good coverage overall. Thanks FroakieMan for submitting this badass build.
Basic Build: Zoroark’s Illusion ability continues aslong as he doesn’t get hit by the opponent. With this moveset, he can use substitute to exploit this and if needed use Night Daze to lower the opponent’s accuracy even more.
Summary: This build does take alittle getting used to but I used to hate Zoroark before I figured out how this worked. Just make sure you have a decent bait setup as your illusion. I prefer Water (to bait them out to a nice flammable grass-type) or a nice fighting-type (to attract psychic moves). Thanks RedSerperior for submitting this great build.
Basic Build: The concept here is pretty simple once you do all the math. It’s main move here is Bullet Punch (and to a lesser extent Pursuit when you can predict the switch). Bullet punch is a priority steel-typed move that packs base 40 damage whollup. Scizor being a Bug/Steel-type gains a nice STAB bonus by using it and an additional 1.5x boost thanks to it’s Technician ability. Combine that with Choice Band for another 1.5x and we just created a priority base 180 (40 x 1.5 x 1.5 x 1.5) smack to the face! Factor in the max attack EVs and destruction surrounds you.
Breeding Instructions: The hardest part about breeding this is heading over to the move tutor to teach it Superpower (which isn’t really that hard). By level 9, you can get this Scizor setup. EV-training and move acquisition instructions can be found here: http://www.hohoushome.com/breed.php?v=102
Summary: Scizor’s other moves help fill in typing concerns but you really need to be aware of nasty fire-types which resist Steel attacks and do 4x damage to Scizor. This moveset isn’t flawless but it makes for a pretty nasty addition to any team. Thanks RedSerperior for submitting this great build.
Intro: Imagine yourself in a seemingly hopeless sweep where your opponent has somehow managed to power up one of his Pokemon with an insane amount of stat bonuses. It’s too fast to haze or whirlwind out, none of your Pokemon have Red-tag on them, and you can only sit there and stare in horror as your Party gets one-shotted one after another. If only you had some way to change the tide and flip their speedy steroid packing sweeper around on them…. oh wait! Wynaut just copy them? They say imitation is the most sincerest form of flattery so let’s show your opponent exactly how much you enjoyed their attempt at sweeping your team under the rug. 😀
Basic Build: The basic idea here is simple. Opponent has a stat boosted Pokemon. You send out Ditto who auto-transforms upon it’s release from the Pokeball thanks to it’s Imposter ability, then you attack your opponent first using your Choice Scarf and move on to destroy the rest of their team. Granted your speed might tie if your opponent is also using a Choice Scarf, but it isn’t a common practice when using a stat booster sweeper (unless maybe Baton Pass was involved).
Breeding Instructions: The tricky part about breeding this is that you’ve got to find a Ditto directly from the dreamworld to get the Impostor ability. EV-training instructions can be found here: http://www.hohoushome.com/breed.php?v=23
Summary:This Ditto is pretty much a staple in each of my Pokemon teams. The only issues I have using it is the occasional having to switch out due to useless locked moves (such as Earthquake when your opponent switches to Flying) (but of course this is easily remedied by switching to a different Pokemon – usually a nice wall or cleric) and the little detail where Ditto’s copied moves are set to 5 PP each (meaning after your 5th attack you’ll have to switch unless you wanna start struggling). Healers/Clerics will help keep Ditto strong for multiple transformations. I once beat a trainer using their exact Pokemon Team via my Imposter Ditto and a crap ton of wishes Umbreon. Overall tho it’s a great way to counter stat-based sweeps and steal the otherwise guaranteed victory from your opponent and is definitely a build I will use for many battles to come.