Mischievous Eyes : Meowstic has to be one of my all time favorite of the new annoyers which I’m pretty sure surprised alot of people! While the female’s movepool is catered more to being aggressive and offensive, the male’s movepool is perfectly setup for support and general annoying. 😀 Link: http://www.hohoushome.com/build.php?v=662
Basic Build: Meowstic makes a strong Double Wall. Using Leftovers should help Meowstic to recover it’s HP as the battle goes on. Meowstic’s Prankster ability factors in quite nicely giving priority to everything in this moveset. It works on the classic paralyz + confusion strategy. Confusion cuts the opponent’s ability to actually attack by 50% (and inflict damage to itself), while Parlyz factors in an additional 30% for a grand total of 80% chance your opponent wont be able to attack. What about that additional margin of attacking? Aside from it’s max defenses you’ve got a substitute to help control the hits (which with the help of leftovers can be created over and over to last for ages). Not to mention protect which only adds insult to injury as your opponent slowly whittles away at their own health… all I can say is LOL.
To breed this Meowstic in your game is going to take alittle work but luckily all of it’s moves are TMs in Pokemon X and Y. Meowstic belongs to the Field egg group. Check the link for full instructions.
Summary: This build offers a nice change to the standard annoyers you might find nowadays (Klefki being the main new badboy). Thank you Wisdom for submitting this clever and irritating build.
Summary: This build was designed quite nicely. It’s a nice change for the common Choice Band + Technician + Priority Set that everyone’s come to expect lately. Thanks PokeReaper for submitting this hardcore build.
So reviewing it’s movepool for best use of Greninja’s Hidden Ability Protean which changes Greninja’s typing based on the moves it uses (for a constant same type attack bonus – S.T.A.B) we’ve been trying to figure out which moves would provide the best coverage in competitive Pokemon battling.
It’s primary threats (which most people would try on it when it first pops up will probably be Grass, Electric, and Fighting. It’s also weak to Bug and Fairy so keep those in mind. Ghost will help with alot of physical moves (but both it’s ghost moves are physical so keep that in mind when figuring out what kind of sweeper you want. Ground moves should help against Electrics but the only Ground moves it knows is Spikes so thats probably not the best idea unless you wanna set it up as they come at you with a flying type.
First thing you’ve gotta do is decide whether you want a Physical Sweeper, a Special Sweeper, or a Mixed Sweeper. Greninja’s best offensive stat is Sp.Atk (at 103) but it’s normal Atk isnt too far behind (at 95). So the list so far of it’s best physical and special moves and what typing it will change to:
Best Physical Moves
Aerial Ace / Acrobatics (Flying)
Waterfall / Water Shuriken? (Water)
Night Slash (Dark)
Shadow Sneak (Ghost)
Facade / Giga Impact / Return (Normal)
Rock Tomb (Rock)
Best Special Moves
Grass Knot (Grass)
Hidden Power (typing of your choice)
Hydrocannon / Hydro pump / Water Pledge (Water)
Icebeam / Blizzard (Ice.. duh!)
Dark Pulse (Dark)
Power-Up Punch (Fighting)
Both Aerial Ace/Acrobatics (Physical Flying) and Extrasensory (Special Psychic) should help with Fighting Types. Smack down (Physical Rock) should help with Pesky Bug types (which for the most part are also Flying). Grass Knot (Special Grass) will change it to a Grass type but Greninja also has access to other sexy moves like Power-up Punch (if you’re going the Physical route. Waterfall for a Physical water set or Hydrocannon / Water Pledge for Special Sweeper water moves.
Which moves do you think will provide the best coverage?
Protean basically allows Greninja to change it’s typing before it attacks to that same typing. This not only means Greninja gains STAB on all it’s moves but you can essentially change it’s typing every turn making it very hard for your opponent to get a decent hit off on it. It starts off normally as a Water/Dark type but let’s say it uses Aerial Ace (for example) it becomes a pure Flying type making that nasty ground move that was about to hurt you badly completely useless!
It’s moveset is somewhat diverse in-terms of typing allowing for pure Psychic, Fighting, Dark, Normal, Ghosts, Ground, Ice, Rock, and even Grass. Questions is what kind of moveset would offer it the best type of coverage against the most common types of foes? Any ideas?
Intro: Imagine yourself in a seemingly hopeless sweep where your opponent has somehow managed to power up one of his Pokemon with an insane amount of stat bonuses. It’s too fast to haze or whirlwind out, none of your Pokemon have Red-tag on them, and you can only sit there and stare in horror as your Party gets one-shotted one after another. If only you had some way to change the tide and flip their speedy steroid packing sweeper around on them…. oh wait! Wynaut just copy them? They say imitation is the most sincerest form of flattery so let’s show your opponent exactly how much you enjoyed their attempt at sweeping your team under the rug. 😀
Basic Build: The basic idea here is simple. Opponent has a stat boosted Pokemon. You send out Ditto who auto-transforms upon it’s release from the Pokeball thanks to it’s Imposter ability, then you attack your opponent first using your Choice Scarf and move on to destroy the rest of their team. Granted your speed might tie if your opponent is also using a Choice Scarf, but it isn’t a common practice when using a stat booster sweeper (unless maybe Baton Pass was involved).
Breeding Instructions: The tricky part about breeding this is that you’ve got to find a Ditto directly from the dreamworld to get the Impostor ability. EV-training instructions can be found here: http://www.hohoushome.com/breed.php?v=23
Summary:This Ditto is pretty much a staple in each of my Pokemon teams. The only issues I have using it is the occasional having to switch out due to useless locked moves (such as Earthquake when your opponent switches to Flying) (but of course this is easily remedied by switching to a different Pokemon – usually a nice wall or cleric) and the little detail where Ditto’s copied moves are set to 5 PP each (meaning after your 5th attack you’ll have to switch unless you wanna start struggling). Healers/Clerics will help keep Ditto strong for multiple transformations. I once beat a trainer using their exact Pokemon Team via my Imposter Ditto and a crap ton of wishes Umbreon. Overall tho it’s a great way to counter stat-based sweeps and steal the otherwise guaranteed victory from your opponent and is definitely a build I will use for many battles to come.